7 Welcome to the game of Larn. At this moment, you face a great problem. Your daughter has contracted a strange disease, and none of your home remedies seem to have any effect. You sense that she is in mortal danger, and you must try to save her. Time ago you heard of a land of great danger and opportunity. Perhaps here is the solution you need. It has been said that there once was a great magician who called himself Polinneaus. Many years ago, after having many miraculous successes, Polinneaus retired to the caverns of Larn, where he devoted most of his time to the creation of magic. Rumors have it that one day Polinneaus set out to dispel an attacking army in a forest some distance to the north. It is believed that here he met his demise. The caverns of Larn, it is thought, must be magnificent in design, and contain much magic and treasure. One option you have is to undertake a journey into these caverns. Good Luck! You're going to need it! Help File for The Caverns of Larn, Prompt Mode b move southwest B run southwest S save the game h move left H run left . stay here j move down J run down ^ identify a trap k move up K run up T take off armor l move right L run right n move southeast N run southeast u move northeast U run northeast y move northwest Y run northwest ^L redraw the screen c cast a spell Z teleport yourself d drop an item e eat something g get present pack weight P give tax status i inventory your pockets I list all items found ? this help screen q quaff a potion Q quit the game r read a scroll v print program version w wield a weapon W wear armor ^L redraw the screen Help File for The Caverns of Larn, Command Mode b move southwest B run southwest A desecrate an altar c cast a spell C close a door Z teleport yourself d drop an item D drink at a fountain < go up stairs or e eat something E enter a store, dungeon volcanic shaft g get present pack weight > go down stairs or h move left H run left volcanic shaft i inventory your pockets I list all items found ? this help screen j move down J run down ^ identify a trap k move up K run up , pick up item l move right L run right : look at object you n move southeast N run southeast are standing on O open a door or chest . stay here p pray at an altar P give tax status m move without picking q quaff a potion Q quit the game up an object r read a scroll R remove gems from throne @ toggle auto-pickup s sit on a throne S save the game / identify objects in t tidy up at a fountain T take off armor the game u move northeast U run northeast v print program version w wield a weapon W wear armor y move northwest Y run northwest ^L redraw the screen Special Notes When dropping gold, if you type '*' as your amount, all your gold gets dropped. In general, typing in '*' means all of what your interested in. This is true when visiting the bank, or when contributing at altars. Larn needs the ANSI.SYS (or preferably, the NANSI.SYS) device driver installed in your CONFIG.SYS file. The supplied "termcap" file describes the escape sequences to change video modes (see ch 13 of the DOS 2.0 manual). See the "TERMCAP" section in LARN.DOC for further details. When in the store, trading post, school, or home, an will get you out. When casting a spell, if you need a list of spells you can cast, type 'I' as the first letter of your spell. The available list of spells will be shown, after which you may enter the spell code. This only works on the 1st letter of the spell you are casting. When an inventory list is on the screen from a drop, quaff, read, or similar command, you can type the letter of the object that you wish to act apon, without having to type a space to get back to the prompt. This version of Larn is by Kevin Routley. Larn Command Line Options larn ++ restore checkpointed game larn -s list the scoreboard larn -i list scores with inventories larn -n suppress welcome message when beginning a game larn -h print out all the command line options larn -? print out all the command line options larn - specify difficulty of the game larn -o specify the option file to be used larn -c create new scoreboards -- prompts for a password larn -l print out the larn log file larn -p play in prompt mode Background Information for Larn Welcome to the game of Larn. At this moment, you face a great problem. Your daughter has contracted a strange disease, and none of your home remedies seem to have any effect. You sense that she is in mortal danger, and you must try to save her. Time ago you heard of a land of great danger and opportunity. Perhaps here is the solution you need. It has been said that there once was a great magician who called himself Polinneaus. Many years ago, after having many miraculous successes, Polinneaus retired to the caverns of Larn, where he devoted most of his time to the creation of magic. Rumors have it that one day Polinneaus set out to dispel an attacking army in a forest some distance to the north. It is believed that here he met his demise. The caverns of Larn, it is thought, must be magnificent in design, and contain much magic and treasure. One option you have is to undertake a journey into these caverns. Good Luck! You're going to need it! How to use the larn.opt option file The file "larn.opt", if used, should be in a directory along your PATH. A sequence of words terminated by whitespace is used to specify options. Word Meaning cursor: lowscan highscan change the shape of the cursor DECRainbow tell LARN you have that computer enable-checkpointing turn on periodic checkpointing graphics: wallc floorc select graphics maze characters keypad enable the numeric keypad for moving larndir: directory the directory to use for larn files monster: "monst name" choose a name for a monster name: "your name" choose your playing name no-beep disable beeping of the terminal no-introduction do not display intro message savefile: save-file-name define what the savegame filename will be swapfile: swap-file-name define the name of the swapfile Your name and monster names must be enclosed in double quotation marks and may be up to 34 characters long. Longer names are truncated. Anything enclosed in quotation marks is considered one word, and must be separated from other words by whitespace. Explanation of the Larn scoreboard facility Larn supports TWO scoreboards, one for winners, and one for deceased characters. Each player (by userid or playerid, see UIDSCORE in Makefile) is allowed one slot on each scoreboard, if the score is in the top ten for that scoreboard. This design helps insure that frequent players of Larn do not hog the scoreboard, and gives more players a chance for glory. Level of difficulty is also noted on the scoreboards, and this takes precedence over score for determining what entry is on the scoreboard. For example: if "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0, then a game at diff 1 and a score of 4112 would replace the previous entry on the scoreboard. Note that when a player dies, the inventory is stored in the scoreboard so that everyone can see what items the player had at the time of death. .